Interactive fantasy for bedtime
Begin a night of fantastical dreams.
Leave boring bedtime books behind. Launch your child into epic, interactive fantasy adventures where they are the hero, every single night.
Free account. No card required.

Why children ask for one more chapter
Your child is the hero of an epic
No passive listening here. Every chronicle places your child at the center of a magical realm, making the choices that shape the legend.
Real fantasy, not lullabies
Written in the spirit of timeless classics like Narnia and Middle-earth: rich with wonder, clever puzzles and grand discoveries that spark a big imagination, and always gentle enough for sleep.
Fresh adventures, every night
Never read the same story twice. Each chronicle is written for your own adventurers, remembers what they did, and carries on where you left off.
How a night with Bedbugz goes
Choose your heroes
Add each child by name and age, then pick a tale and name your world once.
Shape the journey
Step through the portal into an unfolding story. Pause for choices, and decide the path at the end of every chapter.
Drift into legend
Each night is a few short parts that close on a sleepy "to be continued". Wind down early whenever eyelids get heavy.
Juniper held the humming map up to the moon, and every line on it glowed the color of warm honey. “It's pointing at the old willow,” she whispered. Beside her, Moss tucked the lantern under his arm and listened.
At the willow's roots sat two doors, each no taller than a teapot. One was round and painted blue. One was square and smelled faintly of cinnamon.
Which tiny door do the adventurers knock on?
- The round blue door
- The square door that smells of cinnamon
Earned tonight: Juniper the Lantern-Hearted · Relic found: The Honey-Glow Map
Make the choices for realA story that remembers
Wonder, mystery and gentle suspense, always resolved in time for sleep.
Monikers that are earned
Brave deeds earn nicknames like "the Lantern-Hearted". They are remembered and woven into later nights.
Relics to carry forward
Magical treasures found along the way sit in each adventurer's pack, and the right one can open a new path later.
Chapters that branch
At the end of every chapter your children choose the road ahead, and the story follows them.
You hold the dimmer switch
A counter shows how many story parts are left tonight. Tap "wind down" at any point and the story closes gently on the spot.
Questions from parents
Is it too scary for bedtime?
No. Stories are written for sleep: plenty of wonder and mystery, but no frightening imagery, no violence and no real danger. Every night closes quietly.
How long does a night take?
A night is up to three short story parts, with a choice along the way. A counter shows how many are left, and you can wind down early at any point.
What ages is it for?
Add each child with their age, from 2 to 17. The language is pitched to the youngest listener you add, so everyone can follow along.
Are our stories private?
Yes. Every chronicle belongs to your account and email-verified sign-in is required to open it. You can download or delete everything from your account page at any time.
Does it cost anything?
Creating an account is free and needs no card. Start your first quest and see if it becomes part of your bedtime.
Tonight could be the first night of a legend.
Create your free account, gather your adventurers and light the lantern. The bedtime upgrade your young explorers have been waiting for.